About the Game
To survive the blazing heat of the Thar desert, take control over a robot and steer your way through the ancient ruins, solve puzzles and learn more about your new mechanical friend “big ol’ boy”.
Keyfacts
Genre: Adventure, Puzzle, VR
Hardware: Oculus Quest 1 & 2 Dev
Time: Oct ‘21-May ‘22 | 3.5months
Role: Producing, Game Designer,
Narrative Designer
Teammates: Lorenz Kleiser, Yoshi Zigerli, Floris Demandt, Ahmed Abdelghafar
Project Type: School Work, Personal Work
Tools
Procreate
Unity
Notion
Miro
Gameplay
Process
Lorenz Kleiser and I immediatly fell in love with VR the first time we played with it. That’s why we decided to create our own VR game. Our main focus was to design a game where moving feels smooth and does not give you motion sickness unlike most VR games. The first prototype was created during a game design module at the ZHdK. In January ‘22 Yoshi Zigerli, Floris Demandt and Ahmed Abdelghafar joined our team and we further developed it in our free time. “THAR” also got exhibited at the Fantasy Basel 2022.
More Games
- All
- 2D Art
- Narrative Design
- Game Design
- Team Dev
- Solo Dev
- Client Work
- School Work
- Personal Work
- Remote